Blender For Beginners



  1. Want to learn Blender? In this Absolute Beginner tutorial I will take you through everything you need to get started!Detailed written tutorial: https://www.s.
  2. Skillshare – Blender for Beginners: Liquid Simulations The intention of this class is to get you comfortable with the layout, navigation and basic tools of Blender through two fun projects.

Get started with Blender the easy way with this free course.

Recently we discover an interesting Blender tutorial on Youtube by Crossmind, an Animation and Motion design studio, based out of New Delhi, India. Apart from producing creative work, they like to connect with fellow animation design enthusiasts to talk, share, and add to the fantastic creative pool of ideas that brings out the best in us.

They have worked for important brands like Microsoft, Samsung, FOX International, National Geographic,SONY Entertainment,Ogilvy, POGO, etc.

Apart from the commercial part, a year ago, they have started a series of free courses for Blender on Youtube. We found them very well made and clear. They have an approach hands-on starting from the very bases until the end of a project.

Here you can find the playlist of this Blender tutorial series about ‘introduction to Blender’.

Also, this series is in preparation for their next upcoming series, which is about 3d content creation. Once you are done with this series and have practised a bit of Blender 3D, then you can go and look into this one, as they talk about topics such as 3d layout, Lighting, Hair, particles, dealing with dynamics, simulation, fluid, smoke, etc.

The content of this Blender tutorial is pretty simple in itself. None of the models is complicated. The focus here is to get comfortable in 3D for the first time.

They have divided the Blender 3D tutorial into 7 days. You won’t become a Blender guru in 7 days but you will get the some strong foundation to built on your skills as 3d artist.

Day 1 – Absolute Basics

On the first day we will discuss the absolute Blender basics, and work our way around the software interface, getting comfortable with Blender interface, creating basic objects, transformation tools, what is 3d cursor, origin, local and global axis, snapping options, etc. and make a very simple scene with just the basic primitives so that you get used to initial important commands and develop some muscle memory with Blender.

Day 2 – Object Editing

On the second day, we will learn how to edit mesh objects, selection methods and we will create a few very basic objects and try to understand how to bring out different shapes in object editing mode.

Day 3 – Modifiers

The third chapter will be about modifiers, What are modifiers and vertex weights, and their use and discuss different use case scenarios. It also will create few objects in combination with multiple modifiers.

Day 4 – Shaders, Textures & UV

On the Fourth Day, we will discuss the materials. How do the basic materials work and the meaning of terms used in shaders, How to mix shaders, set up basic PBR shader, textures, etc.? We will also talk about UV a bit and will shade all the models we created in modifier chapters.

Day 5 – Lighting

It’s about basic tools of lighting, what are the different categories of lights, and how they work, such as HDR Lighting, Making Lamp Objects, Emission Shaders etc. We will also discuss and make few light setups with different sources and render them out.

Day 6 – Modelling a Aircraft

This is where everything will start making sense as we make a really fun looking animated aircraft model which will also be the part of an animated scene. In this chapter, we will work with blueprints and make a 3d model, solve all the basics modelling related problems on a beginner level, and use all the tools of object editing in a practical context. Then we will set up the final asset and shade it for a still render with Eevee.

Day 7 – Animating a Aircraft

The last chapter will be all about animation. We will begin with how to prepare a model for animation.

Talk about the basic tools of animations in 3D and make a bouncing ball to understand how keyframes work. We will also discuss how to set up keys for different parameters and what are the possibilities of keying parameters available on object and modifier levels. We will also talk about curve editor, f curves, animation f-curve modifiers, and lot more.

It doesn’t have a character because, for first-time users, it could be very overwhelming to introduce the character process. But once you clear out all the fundamentals, you would be in a better position to discuss the character-related aspects for later Blender tutorials.

By the end of this series, you should have enough confidence to take on any 3d related challenge on your own. Basically, this course will build up a solid ground from where you can see things clearly and start your journey ahead and research about it.

For now, don’t worry about all the details, it will be easy to understand once you dive into it.

After this great blender tutorial, we ask some question to know more about Crossmindstudio:

Why do you use Blender in a professional studio?

We really like the simplicity of workflow blender offers. Not going to deny that it does not have its flaws, but it does not feel right to jump around several packages to get done with simple tasks despite so many years of advancement in the industry. When it comes to Blender I really like how you can begin with a sketch, storyboard in 3D withGrease Pencil which is more accurate for production-ready layouts than a traditional storyboard, Great tools for pre-visualization, Eevee has been my favourite for Pre Viz, and of course, it offers a great range of toolsets to pull off most of the 3D Production work. As we are a small animation studio working with a single-digit multi-talented team of designers, we really like to keep the pipeline and workflow simple as possible and focus more on the design aspect, and this is why we think Blender is an excellent choice for us.

Do you use other software in your studio?

Yes, sometimes there are projects which bring up specific challenges. We keep ourselves open to these challenges, try to adapt to the needs of design, and learn new tools in the process to deliver.

What are the strongest points of Blender for you?

I think the strongest point of Blender is that it’s open-source, and it benefits from ideas from all the corners of the world.

What’s your next big project?

Commercial projects will always be the second favourite, I will give the next big project title to my own short film currently working on. After The Bloop Troop and Far the Days Come its been quite a while I made my short film. We need to channel all the new learnings in the right place.

Why have you decided to make complete free Blender tutorials?

When it comes to beginning your journey into 3d and CGI, most of us have a mental block, and this is because of the question that builds it up. At first glance, it could be overwhelming to understand the concepts of 3d. Questions like – Where should one begin? What is 3D? How is it different than other mediums? How do lighting and colouring work? What is the right order of learning 3D? Should I learn to model for gaming or for films? So keeping all these questions in mind, I have made this series. I made it in the order it would not just introduce the principles of 3D, but also answer your question about most of the essential things one by one on, at the pace a beginner would understand.

Knowing the principles and fundamentals can give you a strong common ground from where you will be able to see 3D as a medium and not a software-related specialization.

And this way it would be easier for them to adapt to any other 3D platforms as well.

Also, new users can easily get lost in this process and get demotivated during long hours of learning. That is why I have kept, in these Blender tutorial, assignments on each level which learners will really enjoy and find them rewarding after hours of hard work.

I have several other topics we want to discuss and share on this channel, but creating a common ground was necessary, that is why we decided to make this series where one can begin and also relate to our other courses.

What is your strongest suggestion to those who want to learn Blender?

Learning computer program commands is no more complex than learning a complex video game interface. The difference is the mindset. So while learning takes it easy, practice, and finish what you started. Observe things around yourself, study theories, anatomy, light and colours etc. it will change your perspective.

More theory or straight to the practice?

While learning 3D and Blender is a lot in itself, especially if you are new to this whole subject. But reading theories will always give more depth to your thought process. Read theories about how colours, lights, and materials work. Some of it we do discuss in these chapters, but there is no end to it. Software is the tool, but inspiration is the real world, theories can help break it down.

Links

  • crossmind.com – company website

Check for more other resources on our website

2020

This How to Animate in Blender tutorial teaches you everything a beginner needs to know to start animating in the Blender. Animation is what will make your creations turn to life. And because of that it’s safe to say that it is one of the most important tools available in 3D. This led to the creation of this How to Animate in Blender tutorial, in which you can learn everything a total beginner needs to know to start animating in the Blender. After all, Blender has really good animating tools.

Blender For Beginners

We will jump right away into animating in Blender. If you want to learn the basics of how to use Blender – read out Blender Basics Tutorial series. And How to Move in Blender to learn how to handle 3D space and more around it.

Blender Animation: Keyframes and Timeline

The most important thing to learn in animation is keyframes. And to work with them you will need to use some sort of Animation Editor. In the Default Blender layout you can find the Timeline Editor at the bottom.

Or for a more comfortable layout you can use the “Animation” workspace at the top of the interface.

Here at the left you have a view from your camera and at the bottom is the Dope Sheet editor, which is basically a bit more advanced Timeline Editor.

Creating Animation

To create your first animation you will need to add your first keyframe. Keyframe is a frame that defines the parameters of your object. Two keyframes that have different parameters of the object will create an animation. Best to see this yourself to understand.

To create a keyframe – select any object that you like, the default cube will do. Then right click on it and select “Insert Keyframe” option or press the shortcut key – [I] for Insert.

Blender Tutorials For Beginners Pdf

Then in the appeared window you will need to choose what information you want to be stored in the created keyframe. For the most simple animation I will create a Location keyframe.

You should see the created keyframe in the Dope Sheet or Timeline window as a series of yellow dots. Also you can see here that the object we are animating is a Cube and action is Object Transforms – its location.

One keyframe will do nothing, we need at least two for the animation. Select a different frame either by clicking on it in the timeline or by dragging the Playhead(blue rectangle on the top) for a few frames.

I have selected the 24-th frame as the default frame rate is 24 FPS, which means that 24 frames will be exactly a second of time. After that I have moved my cube a bit and created a new Location keyframe by pressing [I].

Now if you move the playhead around by clicking and dragging on it – you will see your animation working. In my case I can see how the Cube moves from the center of the World to the place where I placed the second keyframe

And, as you understand, you can create keyframes that store information about other transforms too. Meaning that you can animate your object rotating, scaling and moving at the same time if you create keyframes for that information.

I recommend playing around and creating a couple of keyframes yourself, seeing how it works and what you can do.

Blender Animation: Auto Keying and Playing Animation

You should have a couple of keyframes already. Which can create a proper animation. So it is the time to see it in full, right? To play animation use the Play Animation button [Spacebar] at the bottom of the Dope Sheet Editor.

There is a big chance that you just saw your full animation playing out. But then it froze for a few seconds just to start again after that. This happened because by default animation length was set to 250 frames. Which is more than 10 seconds for the default 24 frames per second.

You can change the end frame from 250 to something more suitable to your animation at the bottom right of the Dope Sheet Editor.

And now after clicking on the Play Animation [Spacebar] – animation will be playing in the loop. Meaning it will go from the beginning to the end in real time and then start again from the beginning until you stop it.

How to Animate in Blender using Auto Keying

There is an auto keying function in Blender. Also known as “record”. If you enable it – it will record all your actions and save them as keyframes in real time. To turn in on – press on the button with a dot at the bottom of an editor.

When it is turned on – any action you will perform on an object will be recorded as a keyframe. So it will be animated. For example I am on frame 13 and I will move and rotate my object a bit. As Auto Keying is turned on – it will immediately create a keyframe. There is no need to press a single button.

This is really convenient as it allows you to animate really fast and record everything without worrying too much about forgetting to create a keyframe or something like that.

Though you need to be careful with this too – there are plenty of situations when this can bite you in the back. Because if you are not careful – this can override your existing keyframes, for example. Or you can mistakenly create a keyframe of something you did not want to record.

Auto Keying overriding existing keyframe

So pay attention to it and be sure to turn it off when you don’t need it. This can lead to a lot of problems if you forget to turn it off.

Common Problems When Animating in Blender

There are a bunch of really common problems that you can meet while working with animations in Blender. We tried to make a list of these problems with explanations of how to fix them and why they happened, so you could avoid them in your later work.

  • My animation seems very abrupt and jumpy.
    • Most probably your keyframes are too close to one another. Meaning that your object can’t smoothly make such a big transformation in such few frames. Try moving [G] keyframes further apart to fix the problem.
  • I have created a keyframe, but can’t see the result on the animation itself. Or my keyframe applied to the whole animation without animating it.
    • You have created only one frame, probably an end frame. For proper animation you need at least two keyframes – a start and an end frames.
  • I have transformed my object, but then it jumped back to how it was before that.
    • You have not created a keyframe after transforming an object. It jumped to the state of the previous keyframe because of that. You can try turning on Auto Keying to avoid this.
  • Object is making transforms that I did not want to animate.
    • Most probably you forgot that you had Auto Keying on. So when you transformed your object – it created a keyframe instead of just transforming your object.
  • Object is making thewrong transforms. Not the ones I wanted it to do.
    • Again, you probably forgot to turn off Auto Keying, so you did override your existing keyframes. Try to remember that it is on when you use it.

Conclusion How to Animate in Blender For Beginners

Blender For Beginners Tutorial

We have explained the very basic skills about how to animate in Blender . We introduced keyframes, timeline and auto keying. Besides, we showed you the most common problems that can occur while animating in Blender and how to avoid those problems.





Comments are closed.